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                                           RELEASES 

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Nineth release

Added an on screen toolbox, which makes things easier to setup.

Added optimization options.

Updated script to deliver better performance

Removed redundant scripts.

Fixed human spawn system.

 

 

Eighth release

Reduced to occurrence of the getcompnent in code

Added little upgrade to spawn script

Increased performance

Animators that aren't rendering on camera gets disabled, increases performance...

Optimized the use of Physics.OverlapSphere....

 

 

Seventh release

Fixed null exception bugs,

Customized inspector view,

Upgraded the Spawn system,

Implemented pooling system.

More performance

 

Sixth release

Body must vanish only when player is not looking at it. Means once player move on from that place and not looking at it then it need to be vanish but not before that.(optional in case you need more performance).

  • Added option to spawn special hunan at position.

  • Updated Spawn system

  • Added a police controller script for cops peds

Fifth release

A gun system : this will enable pedestrians know when a bullet is fired around their environment , they run and freight , they die when hit with a bullet.

 

 

Fourth Release

 

Chat system: this would enable pedestrians form a Group chat of 2 , 3 or even 5 Humans discussing stories

 

Support for the in-built navigation mesh system

 

Third release

  • Pedestrians will run away from fast incoming objects

  • You can change triggered speed from game manager

  • Added 3 emotional animation to pedestrians while they wonder

  • New getup animation

  • More performance

  • Pedestrians uses a triggered collider for sensor

  • Pedestrians can die if they got hit on high speed

 

Second release

  • Spawn now randomized, it can also be tweaked from game manager.

  • Two new scripts components Added c# based.

  • Overall performance increased

  • Fixed bug with zebra Cross nodes

  • Added black Ethan prefab

  • Ragdoll support

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